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2014 Books
Source Books
Dungeon Master's Guide
Part 2 (Ch 3-7)
Chapter 7
Magic Items
Common Magic Items
Common Magic Armor & Apparel
Common Magic Items
Common Magic Weapons & Ammunition
Uncommon Magic Items
Uncommon Magic Armor & Apparel
Uncommon Magic Items Tables (Minor & Major)
Uncommon Magic Items
Uncommon Magic Weapons & Ammunition
Players Handbook
Appendix B - Gods of the Multiverse
D&D Pantheons
Forgotten Realms
Deities of Faerûn (Forgotten Realms)
D&D Pantheons
Deities of Dragonlance
Deities of Greyhawk
Fantasy-Historical Pantheons
Celtic Pantheon
Egyptian Pantheon
Fantasy-Historical Pantheons
Greek Pantheon
Norse Pantheon
Gods of the Multiverse
Introduction
Adventures
How to Play
Introduction
Using this Book
Worlds of Adventure
Part 1 (Ch 1-6)
Chapter 1
Chapter 1's Table of Contents
Come Together
Creating a Character
Describe Your Character
Determine Ability Scores
Leveling a Character
Chapter 2
Playable Races
Dragonborn
Dwarves
Elves
Gnomes
Halflings
Humans
Tabaxi
Tieflings
Chapter 2's Table of Contents
Playable Races
Chapter 3
Classes
Barbarian
Paths
Path of the Berserker
Path of the Totem Warrior
Barbarian
Bard
Colleges
College of Lore
College of Valor
Bard Spells
Bard
Cleric
Domains
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Tempest Domain
Trickery Domain
War Domain
Cleric Spells
Cleric
Druid
Druid Circles
Circle of the Land
Circle of the Moon
Druid Spells
Druid
Fighter
Martial Archetypes
Battle Master
Champion
Eldritch Knight
Fighter
Monk
Monastic Traditions
Way of Shadow
Way of the Four Elements
Way of the Open Hand
Monk
Paladin
Sacred Oaths
Oath of Devotion
Oath of the Ancients
Oath of Vengeance
Paladin Spells
Paladin
Ranger
Ranger Archetypes
Beast Master
Hunter
Ranger Spells
Ranger
Rogue
Roguish Archetypes
Arcane Trickster
Assassin
Thief
Rogue
Sorcerer
Sorcerous Origins
Draconic Bloodline
Wild Magic
Sorcerer Spells
Sorcerer
Warlock
Otherworldly Patrons
The Archfey
The Fiend
The Great Old One
Eldritch Invocations
Warlock Spells
Warlock
Wizard
Arcane Traditions
School of Abjuration
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Illusion
School of Necromancy
School of Transmutation
Wizard Spells
Wizard
14-39-58)
Chapter 3's Table of Contents
Classes
Chapter 4
Backgrounds
Set of Backgrounds
Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Guild Artisan
Hermit
Noble
Outlander
Sage
Sailor
Soldier
Urchin
Backgrounds
Alignment
Chapter 4's Table of Contents
Inspiration
Languages and Dialects
Name, Sex, Height, & Weight
Personal Characteristics
Chapter 5
Common Items
Armor & Shields
Items
Trade Goods
Expenses
Expenses (Lifestyle)
Food, Drink, & Lodging
Services (Traveling & Hirelings)
Spellcasting Services
Vehicles & Mounts
Ground Vehicles,Mounts, & Siege Equipment
Barding (Animal Armor)
Ground Vehicles
Mounts and Other Animals
Waterborne Vessels
Keelboat
Rowboat
Waterborne Vehicles
Adventuring Gear
Chapter 5's Table of Contents
Choose Equipment
Selling Treasures
Tools
Trinkets
Weapons
Chapter 6
Chapter 6's Table of Contents
Class Features
Feats
Multiclassing
Part 2 (Ch 7-9)
Chapter 7
Ability Checks
Ability Checks
Contests
Passive Checks
Skills
Working Together & Group Checks
Ability Scores and Modifiers
Advantage & Disadvantage
Chapter 7's Table of Contents
Proficiency Bonus
Saving Throws
Using Each Ability
Chapter 8
Movement
Activity While Traveling
Movement
Special Types of Movement
Speed
Social Interaction
Role Playing & Ability Checks
Social Interaction
The Environment
Food & Water
Interacting with Objects
The Environment
Between Adventures
Chapter 8's Table of Contents
Resting
Time
Chapter 9
Movement and Position
Creature Size
Movement and Position
Actions in Combat
Cover
Damage & Healing
Making an Attack
Order of Combat
Part 3 (Ch 10)
Chapter 10
Schools of Magic
Abjuration
Abjuration spells
Conjuration
Conjuration spells
Divination
Divination spells
Enchantment
Enchantment spells
Evocation
Evocation spells
Illusion
Illusion spells
Necromancy
Necromancy spells
Transmutation
Transmutation spells
What is a Spell
Appendix A - Conditions
Miscellaneous Rules & Glossary
Tasha's Cauldron of Everything
Chapter 1 - Character Options
Barbarian
Paths
Path of the Beast
Path of Wild Magic
Bard
Bard Colleges
College of Creation
College of Eloquence
Cleric
Divine Domains
Order Domain
Peace Domain
Twilight Domain
Druid
Druid Circles
Circle of Spores
Circle of Stars
Circle of Wildfire
Fighter
Martial Archetypes
Psi Warrior
Rune Knight
Monk
Monastic Traditions
Way of Mercy
Way of the Astral Self
Paladin
Sacred Oaths
Oath of Glory
Oath of the Watchers
Ranger
Ranger Archetypes
Fey Wanderer
Swarmkeeper
Rogue
Roguish Archetypes
Phantom
Soulknife
Sorcerer
Sorcerous Origins
Aberrant Mind
Clockwork Soul
Warlock
Otherworldly Patrons
The Fathomless
The Genie
Wizard
Arcane Traditions
Bladesinging
Order of Scribes
Feats Expanded
Chapter 3 - Magical Miscellany
Magic Tattoos
Xanthar's Guide to Everything
Chapter 1 - Character Options
Barbarian
Paths
Path of the Ancestral Guardian
Path of the Storm Herald
Path of the Zealot
Barbarian
Bard
Colleges
College of Glamour
College of Swords
College of Whispers
Bard
Cleric
Divine Domains
Forge Domain
Grave Domain
Cleric
Druid
Druid Circles
Circle of Dreams
Circle of the Shepherd
Beast Shapes
Fighter
Martial Archetypes
Arcane Archer
Cavalier
Samurai
Monk
Monastic Traditions
Way of the Drunken Master
Way of the Kensei
Way of the Sun Soul
Paladin
Sacred Oath
Oath of Conquest
Oath of Redemption
Ranger
Ranger Archetypes
Gloom Stalker
Horizon Walker
Monster Slayer
Ranger
Rogue
Roguish Archetypes
Inquisitive
Mastermind
Scout
Swashbuckler
Sorcerer
Sorcerous Origins
Divine Soul
Shadow Magic
Storm Sorcery
Warlock
Otherworldly Patrons
The Celestial
The Hexblade
Eldritch Invocations
Wizard
Arcane Tradition
War Magic
Chapter 2 - Dungeon Master's Tools
Tool Proficiencies
Corvalon (Joshua's World)
Corvalon Lore
Group Inventory
Group Notes
Gaia (Kurt's World)
Inventory
Armor
Bastion Storage
Magical Items
Money
Portable Hole Storage
Wagon
Weapons
Notes
2025 Playing Notes
2026 Playing Notes
Things we need to get the next time we are in town
Gwenaël
DM Notes
Resting Rules
Things to bring up to players
Jazmoore (Michael's World)
A Guide to the Kimsareina Peninsula
Kimsareina Peninsula
Introduction
Warlock Spells
Warlock
#PHB2014
Cantrips
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
Blade Ward
Armor of Agathys
Cloud of Daggers
Counterspell
Banishment
Contact Other Plane
(R)
Arcane Gate
Etherealness
Demiplane
Astral Projection
Chill Touch
Arms of Hadar
Crown of Madness
Dispel Magic
Blight
Dream
Circle of Death
Finger of Death
Dominate Monster
Foresight
Eldritch Blast
Charm Person
Darkness
Fear
Dimension Door
Hold Monster
Conjure Fey
Forcecage
Feeblemind
Imprisonment
Friends
Comprehend Languages
(R)
Enthrall
Fly
Hallucinatory Terrain
Scrying
Create Undead
Plane Shift
Glibness
Power Word Kill
Mage Hand
Expeditious Retreat
Hold Person
Gaseous Form
Charm Monster (XGtE)
Danse Macabre (XGtE)
Eyebite
Crown of Stars (XGtE)
Power Word Stun
True Polymorph
Minor Illusion
Hellish Rebuke
Invisibility
Hunger of Hadar
Elemental Bane (XGtE)
Enervation (XGtE)
Flesh to Stone
Power Word Pain (XGtE)
Maddening Darkness (XGtE)
Psychic Scream (XGtE)
Poison Spray
Hex
Mirror Image
Hypnotic Pattern
Shadow of Moil (XGtE)
Far Step (XGtE)
Mass Suggestion
Dream of the Blue Veil (TCoE)
Blade of Disaster (TCoE)
Prestidigitation
Illusory Script
Misty Step
Magic Circle
Sickening Radiance (XGtE)
Infernal Calling (XGtE)
True Seeing
True Strike
Protection from Evil and Good
Ray of Enfeeblement
Major Image
Summon Greater Demon (XGtE)
Negative Energy Flood (XGtE)
Investiture of Flame (XGtE)
Create Bonfire (XGtE)
Unseen Servant
Shatter
Remove Curse
Summon Aberration (TCoE)
Synaptic Static (XGtE)
Investiture of Ice (XGtE)
Frostbite (XGtE)
Witch Bolt
Spider Climb
Tongues
Wall of Light (XGtE)
Investiture of Stone (XGtE)
Infestation (XGtE)
Cause Fear (XGtE)
Suggestion
Vampiric Touch
Investiture of Wind (XGtE)
Magic Stone (XGtE)
Earthbind (XGtE)
Enemies Abound (XGtE)
Mental Prison (XGtE)
Thunderclap (XGtE)
Mind Spike (XGtE)
Summon Lesser Demons (XGtE)
Scatter (XGtE)
Toll the Dead (XGtE)
Shadow Blade (XGtE)
Thunder Step (XGtE)
Soul Cage (XGtE)
Booming Blade (TCoE)
Intellect Fortress (TCoE)
Summon Fiend (TCoE)
Green-Flame Blade (TCoE)
Spirit Shroud (TCoE)
Tasha's Otherworldly Guise (TCoE)
Lightning Lure (TCoE)
Summon Shadowspawn (TCoE)
Mind Sliver (TCoE)
Summon Undead (TCoE)
Sword Burst (TCoE)
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