Skills
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the monster’s stat block.)
For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.
The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of how to use a skill associated with an ability.
| Skill (Strength) | Example Uses |
|---|---|
| Athletics | Jump farther than normal, stay afloat in rough water, or break something. |
| Skill (Dexterity) | Example Uses |
|---|---|
| Acrobatics | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Sleight of Hand | Pick a pocket, conceal a handheld object, or perform legerdemain. |
| Stealth | Escape notice by moving quietly and hiding behind things. |
| Skill (Intelligence) | Example Uses |
|---|---|
| Arcana | Recall lore about spells, magic items, and the planes of existence. |
| History | Recall lore about historical events, people, nations, and cultures. |
| Investigation | Find obscure information in books, or deduce how something works. |
| Nature | Recall lore about terrain, plants, animals, and weather. |
| Religion | Recall lore about gods, religious rituals, and holy symbols. |
| Skill (Wisdom) | Example Uses |
|---|---|
| Animal Handling | Calm or train an animal, or get an animal to behave in a certain way. |
| Insight | Discern a person’s mood and intentions. |
| Medicine | Diagnose an illness, or determine what killed the recently slain. |
| Perception | Using a combination of senses, notice something that’s easy to miss. |
| Survival | Follow tracks, forage, find a trail, or avoid natural hazards. |
| Skill (Charisma) | Example Uses |
|---|---|
| Deception | Tell a convincing lie, or wear a disguise convincingly. |
| Intimidation | Awe or threaten someone into doing what you want. |
| Performance | Act, tell a story, perform music, or dance. |
| Persuasion | Honestly and graciously convince someone of something. |
Sometimes, the DM might ask for an ability check using a specific skill — for example, “Make a Wisdom (Perception) check.” At other times, a player might ask the DM if proficiency in a particular skill applies to a check. In either case, proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill. Without proficiency in the skill, the individual makes a normal ability check.
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character’s proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
Variant: Skills with Different Abilities
Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example, usually applies to Strength checks. In some situations, though, your proficiency might reasonably apply to a different kind of check. In such cases, the DM might ask for a check using an unusual combination of ability and skill, or you might ask your DM if you can apply a proficiency to a different check. For example, if you have to swim from an offshore island to the mainland, your DM might call for a Constitution check to see if you have the stamina to make it that far. In this case, your DM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check. So if you’re proficient in Athletics, you apply your proficiency bonus to the Constitution check just as you would normally do for a Strength (Athletics) check. Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma.