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2014 Books
Source Books
Dungeon Master's Guide
Part 2 (Ch 3-7)
Chapter 7
Magic Items
Common Magic Items
Common Magic Armor & Apparel
Common Magic Items
Common Magic Weapons & Ammunition
Uncommon Magic Items
Uncommon Magic Armor & Apparel
Uncommon Magic Items Tables (Minor & Major)
Uncommon Magic Items
Uncommon Magic Weapons & Ammunition
Players Handbook
Appendix B - Gods of the Multiverse
D&D Pantheons
Forgotten Realms
Deities of Faerûn (Forgotten Realms)
D&D Pantheons
Deities of Dragonlance
Deities of Greyhawk
Fantasy-Historical Pantheons
Celtic Pantheon
Egyptian Pantheon
Fantasy-Historical Pantheons
Greek Pantheon
Norse Pantheon
Gods of the Multiverse
Introduction
Adventures
How to Play
Introduction
Using this Book
Worlds of Adventure
Part 1 (Ch 1-6)
Chapter 1
Chapter 1's Table of Contents
Come Together
Creating a Character
Describe Your Character
Determine Ability Scores
Leveling a Character
Chapter 2
Playable Races
Dragonborn
Dwarves
Elves
Gnomes
Halflings
Humans
Tabaxi
Tieflings
Chapter 2's Table of Contents
Playable Races
Chapter 3
Classes
Barbarian
Paths
Path of the Berserker
Path of the Totem Warrior
Barbarian
Bard
Colleges
College of Lore
College of Valor
Bard Spells
Bard
Cleric
Domains
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Tempest Domain
Trickery Domain
War Domain
Cleric Spells
Cleric
Druid
Druid Circles
Circle of the Land
Circle of the Moon
Druid Spells
Druid
Fighter
Martial Archetypes
Battle Master
Champion
Eldritch Knight
Fighter
Monk
Monastic Traditions
Way of Shadow
Way of the Four Elements
Way of the Open Hand
Monk
Paladin
Sacred Oaths
Oath of Devotion
Oath of the Ancients
Oath of Vengeance
Paladin Spells
Paladin
Ranger
Ranger Archetypes
Beast Master
Hunter
Ranger Spells
Ranger
Rogue
Roguish Archetypes
Arcane Trickster
Assassin
Thief
Rogue
Sorcerer
Sorcerous Origins
Draconic Bloodline
Wild Magic
Sorcerer Spells
Sorcerer
Warlock
Otherworldly Patrons
The Archfey
The Fiend
The Great Old One
Eldritch Invocations
Warlock Spells
Warlock
Wizard
Arcane Traditions
School of Abjuration
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Illusion
School of Necromancy
School of Transmutation
Wizard Spells
Wizard
14-39-58)
Chapter 3's Table of Contents
Classes
Chapter 4
Backgrounds
Set of Backgrounds
Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Guild Artisan
Hermit
Noble
Outlander
Sage
Sailor
Soldier
Urchin
Backgrounds
Alignment
Chapter 4's Table of Contents
Inspiration
Languages and Dialects
Name, Sex, Height, & Weight
Personal Characteristics
Chapter 5
Common Items
Armor & Shields
Items
Trade Goods
Expenses
Expenses (Lifestyle)
Food, Drink, & Lodging
Services (Traveling & Hirelings)
Spellcasting Services
Vehicles & Mounts
Ground Vehicles,Mounts, & Siege Equipment
Barding (Animal Armor)
Ground Vehicles
Mounts and Other Animals
Waterborne Vessels
Keelboat
Rowboat
Waterborne Vehicles
Adventuring Gear
Chapter 5's Table of Contents
Choose Equipment
Selling Treasures
Tools
Trinkets
Weapons
Chapter 6
Chapter 6's Table of Contents
Class Features
Feats
Multiclassing
Part 2 (Ch 7-9)
Chapter 7
Ability Checks
Ability Checks
Contests
Passive Checks
Skills
Working Together & Group Checks
Ability Scores and Modifiers
Advantage & Disadvantage
Chapter 7's Table of Contents
Proficiency Bonus
Saving Throws
Using Each Ability
Chapter 8
Movement
Activity While Traveling
Movement
Special Types of Movement
Speed
Social Interaction
Role Playing & Ability Checks
Social Interaction
The Environment
Food & Water
Interacting with Objects
The Environment
Between Adventures
Chapter 8's Table of Contents
Resting
Time
Chapter 9
Movement and Position
Creature Size
Movement and Position
Actions in Combat
Cover
Damage & Healing
Making an Attack
Order of Combat
Part 3 (Ch 10)
Chapter 10
Schools of Magic
Abjuration
Abjuration spells
Conjuration
Conjuration spells
Divination
Divination spells
Enchantment
Enchantment spells
Evocation
Evocation spells
Illusion
Illusion spells
Necromancy
Necromancy spells
Transmutation
Transmutation spells
What is a Spell
Appendix A - Conditions
Miscellaneous Rules & Glossary
Tasha's Cauldron of Everything
Chapter 1 - Character Options
Barbarian
Paths
Path of the Beast
Path of Wild Magic
Bard
Bard Colleges
College of Creation
College of Eloquence
Cleric
Divine Domains
Order Domain
Peace Domain
Twilight Domain
Druid
Druid Circles
Circle of Spores
Circle of Stars
Circle of Wildfire
Fighter
Martial Archetypes
Psi Warrior
Rune Knight
Monk
Monastic Traditions
Way of Mercy
Way of the Astral Self
Paladin
Sacred Oaths
Oath of Glory
Oath of the Watchers
Ranger
Ranger Archetypes
Fey Wanderer
Swarmkeeper
Rogue
Roguish Archetypes
Phantom
Soulknife
Sorcerer
Sorcerous Origins
Aberrant Mind
Clockwork Soul
Warlock
Otherworldly Patrons
The Fathomless
The Genie
Wizard
Arcane Traditions
Bladesinging
Order of Scribes
Feats Expanded
Chapter 3 - Magical Miscellany
Magic Tattoos
Xanthar's Guide to Everything
Chapter 1 - Character Options
Barbarian
Paths
Path of the Ancestral Guardian
Path of the Storm Herald
Path of the Zealot
Barbarian
Bard
Colleges
College of Glamour
College of Swords
College of Whispers
Bard
Cleric
Divine Domains
Forge Domain
Grave Domain
Cleric
Druid
Druid Circles
Circle of Dreams
Circle of the Shepherd
Beast Shapes
Fighter
Martial Archetypes
Arcane Archer
Cavalier
Samurai
Monk
Monastic Traditions
Way of the Drunken Master
Way of the Kensei
Way of the Sun Soul
Paladin
Sacred Oath
Oath of Conquest
Oath of Redemption
Ranger
Ranger Archetypes
Gloom Stalker
Horizon Walker
Monster Slayer
Ranger
Rogue
Roguish Archetypes
Inquisitive
Mastermind
Scout
Swashbuckler
Sorcerer
Sorcerous Origins
Divine Soul
Shadow Magic
Storm Sorcery
Warlock
Otherworldly Patrons
The Celestial
The Hexblade
Eldritch Invocations
Wizard
Arcane Tradition
War Magic
Chapter 2 - Dungeon Master's Tools
Tool Proficiencies
Corvalon (Joshua's World)
Corvalon Lore
Group Inventory
Group Notes
Gaia (Kurt's World)
Inventory
Armor
Bastion Storage
Magical Items
Money
Portable Hole Storage
Wagon
Weapons
Notes
2025 Playing Notes
2026 Playing Notes
Things we need to get the next time we are in town
Gwenaël
DM Notes
Resting Rules
Things to bring up to players
Jazmoore (Michael's World)
A Guide to the Kimsareina Peninsula
Kimsareina Peninsula
Introduction
Wizard Spells
Wizard
#PHB2014
Cantrips
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
Acid Splash
Alarm
(R)
Alter Self
Animate Dead
Arcane Eye
Animate Objects
Arcane Gate
Delayed Blast Fireball
Antimagic Field
Astral Projection
Blade Ward
Burning Hands
Arcane Lock
Bestow Curse
Banishment
Bigby's Hand
Chain Lightning
Etherealness
Antipathy/Sympathy
Foresight
Chill Touch
Charm Person
Blindness/Deafness
Blink
Blight
Cloudkill
Circle of Death
Finger of Death
Clone
Gate
Dancing Lights
Chromatic Orb
Blur
Clairvoyance
Confusion
Cone of Cold
Contingency
Forcecage
Control Weather
Imprisonment
Fire Bolt
Color Spray
Cloud of Daggers
Counterspell
Conjure Minor Elementals
Conjure Elemental
Create Undead
Mirage Arcane
Demiplane
Meteor Swarm
Friends
Comprehend Languages
(R)
Continual Flame
Dispel Magic
Control Water
Contact Other Plane
(R)
Disintegrate
Mordenkainen's Magnificent Mansion
Dominate Monster
Power Word Kill
Light
Detect Magic
(R)
Crown of Madness
Fear
Dimension Door
Creation
Drawmij's Instant Summons
(R)
Mordenkainen's Sword
Feeblemind
Prismatic Wall
Mage Hand
Disguise Self
Darkness
Feign Death
(R)
Evard's Black Tentacles
Dominate Person
Eyebite
Plane Shift
Incendiary Cloud
Shapechange
Mending
Expeditious Retreat
Darkvision
Fireball
Fabricate
Dream
Flesh to Stone
Prismatic Spray
Maze
Time Stop
Message
False Life
Detect Thoughts
Fly
Fire Shield
Geas
Globe of Invulnerability
Project Image
Mind Blank
True Polymorph
Minor Illusion
Feather Fall
Enlarge/Reduce
Gaseous Form
Greater Invisibility
Hold Monster
Guards and Wards
Reverse Gravity
Power Word Stun
Weird
Poison Spray
Find Familiar
(R)
Flaming Sphere
Glyph of Warding
Hallucinatory Terrain
Legend Lore
Magic Jar
Sequester
Sunburst
Wish
Prestidigitation
Fog Cloud
Gentle Repose
(R)
Haste
Ice Storm
Mislead
Mass Suggestion
Simulacrum
Telepathy
Invulnerability (XGtE)
Ray of Frost
Grease
Gust of Wind
Hypnotic Pattern
Leomund's Secret Chest
Modify Memory
Move Earth
Symbol
Abi-Dalzim's Horrid Wilting (XGtE)
Mass Polymorph (XGtE)
Shocking Grasp
Identify
(R)
Hold Person
Leomund's Tiny Hut
Locate Creature
Passwall
Otiluke's Freezing Sphere
Teleport
Illusory Dragon (XGtE)
Psychic Scream (XGtE)
True Strike
Illusory Script
(R)
Invisibility
Lightning Bolt
Mordenkainen's Faithful Hound
Planar Binding
Otto's Irresistible Dance
Crown of Stars (XGtE)
Maddening Darkness (XGtE)
Blade of Disaster (TCoE)
Control Flames (XGtE)
Jump
Knock
Magic Circle
Mordenkainen's Private Sanctum
Rary's Telepathic Bond
(R)
Programmed Illusion
Power Word Pain (XGtE)
Mighty Fortress(XGtE)
Create Bonfire (XGtE)
Longstrider
Levitate
Major Image
Otto's Irresistible Dance
Scrying
Sunbeam
Whirlwind (XGtE)
Frostbite (XGtE)
Mage Armor
Locate Object
Nondetection
Phantasmal Killer
Seeming
True Seeing
Dream of the Blue Veil (TCoE)
Gust (XGtE)
Magic Missile
Magic Mouth
(R)
Phantom Steed
(R)
Polymorph
Telekinesis
Wall of Ice
Infestation (XGtE)
Protection from Evil and Good
Magic Weapon
Protection from Energy
Stone Shape
Teleportation Circle
Create Homunculus (XGtE)
Mold Earth (XGtE)
Ray of Sickness
Melf's Acid Arrow
Remove Curse
Stoneskin
Wall of Force
Investiture of Flame (XGtE)
Shape Water (XGtE)
Shield
Mirror Image
Sending
Wall of Fire
Wall of Stone
Investiture of Ice (XGtE)
Thunderclap (XGtE)
Silent Image
Misty Step
Sleet Storm
Charm Monster (XGtE)
Control Winds (XGtE)
Investiture of Stone (XGtE)
Toll the Dead (XGtE)
Sleep
Nystul's Magic Aura
Slow
Elemental Bane (XGtE)
Danse Macabre (XGtE)
Investiture of Wind (XGtE)
Booming Blade (TCoE)
Tasha's Hideous Laughter
Phantasmal Force
Stinking Cloud
Sickening Radiance (XGtE)
Dawn (XGtE)
Mental Prison (XGtE)
Green-Flame Blade (TCoE)
Tenser's Floating Disk
(R)
Ray of Enfeeblement
Tongues
Storm Sphere (XGtE)
Enervation (XGtE)
Scatter (XGtE)
Lightning Lure (TCoE)
Thunderwave
Rope Trick
Vampiric Touch
Summon Greater Demon (XGtE)
Far Step (XGtE)
Soul Cage (XGtE)
Mind Sliver (TCoE)
Unseen Servant
Scorching Ray
Water Breathing
(R)
Vitriolic Sphere (XGtE)
Immolation (XGtE)
Tenser's Transformation (XGtE)
Sword Burst (TCoE)
Witch Bolt
See Invisibility
Catnap (XGtE)
Watery Sphere (XGtE)
Infernal Calling (XGtE)
Summon Fiend (TCoE)
Absorb Elements (XGtE)
Shatter
Enemies Abound (XGtE)
Sumon Aberration (TCoE)
Negative Energy Flood (XGtE)
Tasha's Otherworldly Guise (TCoE)
Catapult (XGtE)
Spider Climb
Erupting Earth (XGtE)
Summon Constuct (TCoE)
Skill Empowerment (XGtE)
Cause Fear (XGtE)
Suggestion
Flame Arrows (XGtE)
Summon Elemental (TCoE)
Steel Wind Strike (XGtE)
Earth Tremor (XGtE)
Web
Life Transference (XGtE)
Synaptic Static (XGtE)
Ice Knife (XGtE)
Aganazzar's Scorcher (XGtE)
Melf's Minute Meteors (XGtE)
Transmute Rock (XGtE)
Snare (XGtE)
Dragon's Breath (XGtE)
Summon Lesser Demons (XGtE)
Wall of Light (XGtE)
Tasha's Caustic Brew (TCoE)
Dust Devil (XGtE)
Thunder Step (XGtE)
Summon Celestial (TCoE)
Earthbind (XGtE)
Tidal Wave (XGtE)
Maximillian's Earthen Grasp (XGtE)
Tiny Servant (XGtE)
Mind Spike (XGtE)
Wall of Sand (XGtE)
Pyrotechnics (XGtE)
Wall of Water (XGtE)
Shadow Blade (XGtE)
Intellect Fortress (TCoE)
Skywrite (XGtE)
(R)
Spirit Shroud (TCoE)
Snilloc's Snowball Swarm (XGtE)
Summon Shadowspawn (TCoE)
Warding Wind (XGtE)
Summon Undead (TCoE)
Tasha's Mind Whip (TCoE)
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